![]() "Factional Warfare," a major addition to game mechanics, had been planned for this patch but was later announced that it would be included in a future patch, along with Ambulation (walking in stations and Full Human Representation, announced on the Eve Online Fanfest 2007). Its biggest changes were the update of the game's graphics engine and the addition of 5 new ship classes: Heavy Interdictors, Electronic Attack Ships, Black Ops, Marauders and Jump Freighters, capable of using the jump drive to travel through low security space without using stargates. Trinity was the third of the "Kali" expansions. Revelations II also changed the way new players start the game, in addition to new optional tutorials the existing tutorial has been shortened and refined, and players now start in a private dungeon to allow new players to get used to the controls in a protective environment. several existing features have been extended including Level 5 agents, changes to sovereignty, starbases, outposts, and balancing changes to the Amarr race. Several new features were introduced including a mechanism for overloading modules and area of effect bombs. Revelations II was the second of three expansions, designed to show the increased tensions between the empires within the game universe. Eve Voice is a Voice over IP tool integrated into the Eve Online client, with software licensed by CCP from Vivox. Įve Voice was integrated as part of Revelations content patch 1.4, initially planned for release with Revelations II. Major features of this expansion included an exploration system for scanning down various sites - combat, mining areas normally not visible, a proper contract system for trading or auctioning items, the replacement of the previous "Tech 2 research lottery" with the invention mechanic, ship customization with rigs, temporary combat boosters, and eight new regions of space to conquer. Revelations were scheduled to be released in three parts under the codename "Kali". ![]() In addition to various performance optimizations and tweaks, key features associated with the RMR expansion were the introduction of 39 new ships - most notably the introduction of the carrier, mothership, and Titans-class capital ships, the expansion of the COSMOS feature from the Cold War, and the addition of four new Asian-inspired bloodlines for players to choose from: The Achura for the Caldari State, Jin-Mei for the Gallente Federation, Khanid for the Amarr Empire and the Vherokior for the Minmatar Republic. ![]() Red Moon Rising was split off from the Revelations -expansions to maintain a more regular expansion schedule. This expansion also added Unicode chat support, allowing communication in Asian, Cyrillic, and Greek languages. The freighter and dreadnought capital ships, full-fledged player-owned "outposts," and improved NPC pirate factions improved alliance-based gameplay. Introduced in Cold War were "COSMOS" constellations where in-space agents began giving out story-driven missions and unique rewards. Exodus: Cold War Ĭold War Edition contained an extensive new tutorial sequence and a storyline background introduction. Deadspace complexes - areas in space guarded by hostile NPC's, with chance of getting special loot - were also introduced in Exodus. Main features of Exodus were the introduction of alliances between corporations and the ability for said alliances to claim ownership of a lawless (0.0) solar systems via "player owned starbases.", which were also a major new feature in the patch. During the pre- and post- Castor patch cycle Eve players saw the introduction of conquerable stations in 0.0 security (lawless space) systems, the introduction of the agent mission running system, and the introduction of various NPC agents to help players gain in-game currency and faction standing through missions, the EVE equivalent of quests in other MMO's. This article highlights the expansions and changes introduced to the game.Ĭastor was the first named content release, with one of the key features being the addition of the first special Tech 2 components and ships through research agents, and improvements and tweaks to the mission system launched in earlier patches. CCP provides expansions free of charge to its subscribers. Since its release on May 6, 2003, the developer CCP Games has added a total of twenty-one expansions to the game. Space simulation Massively multiplayer online role-playing gameĮve Online is a player-driven persistent-world massively multiplayer online role-playing game set in a science fiction space setting.
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